Friday, April 1, 2011

3rd Try Reflection

In first block we tried to do an invention playhouse. From the Smithsonian Institution's National Museum of American History comes this wonderful resource for developing logical thinking, problem-solving, and collaboration - in students of any age level. There are four interactive puzzles - Puzzle Blocks, Cloud Dreamer, Word Play, and the especially addictive Tinker Ball - and all lend themselves to collaborative decision-making, innovative thinking, and a lot of just plain-old fun! This page is part of the larger site which deals with play as invention and invention as play. It's good to remember the preceding sentence should you need to justify your 73d attempt to get that darn Tinker Ball into the little cup!

Puzzle Reflection

In first block we created a puzzle on the computer. Puzzle Pirates is a historical-social MMORPG that casts the player as a pirate in an ocean town. To advance, one must play minigames that are patterned after traditional pirate and sailing tasks or games. Through playing on-board games, a group may sail a ship out to earn in-game gold pieces, which may then be exchanged for goods and services. Players may also wager on many of the minigames, as well as engage in several forms of PvP through them. While the basic game is free, there are certain places and opportunities off limits to free accounts. Also, some of the minigames and competitions only run one or two days a week for non-subscribers/premium customers. There are two forms of paid upgrades - subscriptions cost $9.95 a month, or an a la carte option (doubloons) may be purchased indvidually.

Puzzle

3rd Try